In addition, due to the increased shield regeneration rates in SC2, Archons are much more effective if they are pulled out of the battlefield before they die completely, as their shields will regenerate extremely quickly.Īrchons can be moved while being merged by moving into them with units. Because they have a range of 3, Archons can sit safely behind a line of Zealots and deal damage to the enemy forces without taking much damage. The Archon also possesses a very high number of shield points, enabling it to withstand a great deal of punishment.Īrchons have three possible mineral/ gas costs, depending on how they are created.Ĭompetitive Usage General Īrchons primarily function as support units. ![]() The Archon's attack can target either air or ground units and deals area-of-effect damage. An Archon is created when two of either Dark Templar or High Templar merge together on the battlefield: the Archon cannot be produced directly at any building. ![]() The Archon is a powerful Protoss ranged unit, excellent in attacking biological enemy units and structures.
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